Play your way
Accessibility features
Accessibility was a requirement for Jingle Janitor from day one, not an afterthought. Here's every option in the game.
The basics
- No timers, no way to fail, no fast reactions needed. Play at your own pace.
- Pace (difficulty): Relaxed, Standard or Busy night, in Settings › Game and Accessibility › Reading & help.
Change it any time.
- Relaxed: spells come sooner, cooldowns are shorter, the Elf Express helps more, you carry 3 parts from the start and the hint glow works from the start.
- Busy night: everything takes a little longer.
- Save any time: Pause › Save game. The workshop also saves by itself every minute and when you pause or quit.
- On first launch the game asks if you'd like every accessibility option on. This question is always read aloud. You can try the options and switch off anything you don't need.
- Settings › Accessibility is the first tab, split into Quick setup, Seeing, Hearing, Controls & movement, Comfort, and Reading & help. A line at the bottom explains the selected option, and with narration on, the option's name, value and explanation are read aloud.
- Quick setup presets: Turn everything on, Low vision, Deaf / hard of hearing, One hand / switch access, Tremor / unsteady hands, Easier reading & pace, and Motion comfort.
- In local co-op, player 2 has their own controls and assists.
Controls & movement
- Every action can be remapped, including moving and looking, on keyboard, mouse, or any controller button or axis. Mouth, chin and switch controllers work.
- Smart interact: no aiming needed. The button takes the nearest part, or the nearest free shelf space in reach.
- Aim assist (adjustable), and spells that target the nearest pile by themselves.
- Toggles instead of holds for sprint, inspect and zoom. Auto-walk.
- Walk to target: one press walks you to the shelf for the part you hold, or to the nearest loose part. Moving takes back control.
- Tremor filters: a minimum press time, and ignoring repeated presses.
- Inspected parts can turn by themselves. The workshop train can stop at every station.
Seeing
- Text size (up to 2×) and interface size. High-contrast menus.
- Paint colours also carry a pattern, so you never need to tell colours apart.
- Brightness slider. Crosshair size, style (dot, ring, cross or hidden) and colour.
- Loose parts can glow faintly so they stand out from the furniture.
- A golden shimmer shows where a held part belongs when you look there. It can be made stronger.
- Zoom magnifies the view.
- Part descriptions (colour, size, stage, mark) can always be shown, and read aloud.
- Read aloud with your computer's voices: menus and options (with their values and explanations), messages, subtitles, sound captions and achievements.
- Sound beacon: the right shelf softly chimes while you carry a part.
- Where am I: says your area, how many parts are left there, what you hold, and the direction and distance to your next goal.
Hearing
- Subtitles with the speaker's name, an adjustable size, a background box (adjustable opacity) and a choice of colour.
- Captions for important sounds, with their direction, for example "[Train whistle] on your right".
- Mono audio. The music gets quieter while elves talk. Separate volumes for music, effects and menu sounds.
- No sound is ever needed to play: every cue is also shown on screen.
Comfort
- Reduce motion: no head bob, calmer effects, and a fade instead of camera cuts.
- A separate head-bob toggle. Fewer particles (snow, sparkles, spell bursts).
- Field of view slider. No camera shake.
- The finale can be skipped with any button.
Reading & help
- A "what to do next" line.
- Hint glow from the start. Stuck hints: the last few parts nearby glow and chime if nothing has been put away for a while.
- Message time (up to 4× longer), or keep each message until the next one.
- Pause › Help & progress shows every area's parts left, the story and all controls (with your keys), and the last 60 messages and subtitles.
- Learn spells straight from the spellbook instead of walking to the elves.
- A guided first spell: how to pick it and cast it, with your own keys.
Honest limits
- The game is a 3D space you walk around. Where am I, the sound beacon and Walk to target help a lot with low vision, but the game can't be played fully blind.
- Reading aloud uses the voices installed on your computer (Windows: Settings › Time & language › Speech).
- Chinese, Spanish and Russian are first-pass translations being reviewed by native speakers.
Something missing that would help you play? Tell us in the game (Pause › Help & progress › Accessibility feedback), on the Steam discussions, or at hello@dreamtmadness.com.