A note from the developer
How Jingle Janitor came about
Hello, and thank you for playing.
I made Jingle Janitor for my wife. Nobody loves Christmas more than she does, and it felt right that the first PC game she ever plays should be made as a Christmas gift: a relaxing, cosy game where we don’t spend an hour on a single platforming puzzle together.
Like so many people, publishing a game has been on my bucket list since the days of Age of Empires discs in cereal boxes and hours making games in Flash. I’ve been learning game development part time for over 5 years, around work and our two young girls, who love Christmas too (maybe not tidying up). Maybe this will help change their minds.
I’m not much of a 3D artist, so this game is built from the work of wonderful asset creators, many of whom share their art for free for game developers like us who are starting out. They’re all in the credits, and I’ll be donating profits from this game back to that creator community.
It’s not an AAA game, probably not even an A game. It’s a game made with love, for the person I love. I hope it brings you a few cosy hours of joy, and I welcome any and all feedback.
Merry Christmas!
— Luke
Giving back
A share of the profits goes back to the asset creators whose work built this workshop. When donations are made, they'll be listed here.